Kirjeldus
Who F Grind is best for:
– Full swings
– Slightly steeper attack angles
– Slightly softer turf conditions
– Chipping on grainy Bermuda
Who F Grind is best for:
Anyone who wants stability, forgiveness, and consistency in their full-swing wedge shots—especially with PW and AW.
Who M Grind is best for:
– Greenside creativity
– Open-faced shots
– Bunker forgiveness
– Variable turf conditions
Who M Grind is best for:
Players who vary their technique around the green. Players who picture the shot in their head and need a tool to play it.
Who D Grind is best for:
– Steeper attack angles
– Soft turf conditions
– Preventing deep divots
– Combining forgiveness and versatility
Who D Grind is best for:
Players who experience digging chip shots or deep divots and want greenside versatility with added forgiveness.
Who T Grind is best for:
– Ultra-tight lies
– Firm turf conditions
– Open-face shots
– Maximum versatility
Who T Grind is best for:
Golfers who are comfortable playing a variety of different shots around the greens. Players who value precision over forgiveness.
What 12 K Grind is best for:
– Soft sand
– Soft turf
– Deep rough
– Added forgiveness
Who 12 K Grind is best for:
Any player who wants the largest margin for error in their highest-lofted wedge.
What 06 K Grind is best for:
– Firmer sand
– Firmer turf
– Added forgiveness
Who 06 K Grind is best for:
Players who want the forgiving greenside performance of K Grind, adjusted for firmer conditions.
What S Grind is best for:
– Square shots
– Faster feel through the turf
– Variable turf conditions
Who S Grind is best for:
Players who want maximum consistency and smooth turf interaction on square-face shots.




